diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index aa4b1aef322..9894a962392 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -932,12 +932,10 @@ uniform float msdf_outline_size : hint_range(0.0, 250.0, 1.0); // If alpha antialiasing isn't off, add in the edge variable. if (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF && (transparency == TRANSPARENCY_ALPHA_SCISSOR || transparency == TRANSPARENCY_ALPHA_HASH)) { - code += R"( -uniform float alpha_antialiasing_edge : hint_range(0.0, 1.0, 0.01); -uniform ivec2 albedo_texture_size; -)"; + code += "uniform float alpha_antialiasing_edge : hint_range(0.0, 1.0, 0.01);\n"; } + code += "uniform ivec2 albedo_texture_size;\n"; code += "uniform float point_size : hint_range(0.1, 128.0, 0.1);\n"; if (!orm) { @@ -1515,7 +1513,7 @@ void fragment() {)"; vec3(1.0 + 0.055) * pow(albedo_tex.rgb, vec3(1.0 / 2.4)) - vec3(0.055), vec3(12.92) * albedo_tex.rgb, lessThan(albedo_tex.rgb, vec3(0.0031308))); - vec2 msdf_size = vec2(msdf_pixel_range) / vec2(albedo_texture_size)); + vec2 msdf_size = vec2(msdf_pixel_range) / vec2(albedo_texture_size); )"; if (flags[FLAG_USE_POINT_SIZE]) { code += " vec2 dest_size = vec2(1.0) / fwidth(POINT_COORD);\n";