mirror of https://github.com/godotengine/godot
Merge pull request #64725 from raulsntos/dotnet6-assembly-exists
Avoid trying to load non-existent assembly
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@ -517,6 +517,10 @@ bool GDMono::_load_project_assembly() {
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.plus_file(assembly_name + ".dll");
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.plus_file(assembly_name + ".dll");
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assembly_path = ProjectSettings::get_singleton()->globalize_path(assembly_path);
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assembly_path = ProjectSettings::get_singleton()->globalize_path(assembly_path);
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if (!FileAccess::exists(assembly_path)) {
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return false;
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}
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String loaded_assembly_path;
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String loaded_assembly_path;
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bool success = plugin_callbacks.LoadProjectAssemblyCallback(assembly_path.utf16(), &loaded_assembly_path);
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bool success = plugin_callbacks.LoadProjectAssemblyCallback(assembly_path.utf16(), &loaded_assembly_path);
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