mirror of https://github.com/godotengine/godot
Merge pull request #100637 from bruvzg/unset_fw
Unset last focused window when it is destroyed.
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commit
eaed664bce
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@ -1875,6 +1875,10 @@ void DisplayServerX11::delete_sub_window(WindowID p_id) {
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window_set_drop_files_callback(Callable(), p_id);
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windows.erase(p_id);
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if (last_focused_window == p_id) {
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last_focused_window = INVALID_WINDOW_ID;
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}
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}
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int64_t DisplayServerX11::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
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@ -733,6 +733,10 @@ void DisplayServerMacOS::window_destroy(WindowID p_window) {
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}
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#endif
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windows.erase(p_window);
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if (last_focused_window == p_window) {
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last_focused_window = INVALID_WINDOW_ID;
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}
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update_presentation_mode();
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}
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