mirror of https://github.com/godotengine/godot
Merge pull request #67590 from cooperra/rename-node-undoredo-context-fix
Have the Rename Node action use the targeted Node for undo/redo context
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@ -1016,7 +1016,7 @@ void SceneTreeEditor::_renamed() {
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emit_signal(SNAME("node_renamed"));
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emit_signal(SNAME("node_renamed"));
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} else {
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} else {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Rename Node"));
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undo_redo->create_action(TTR("Rename Node"), UndoRedo::MERGE_DISABLE, n);
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emit_signal(SNAME("node_prerename"), n, new_name);
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emit_signal(SNAME("node_prerename"), n, new_name);
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undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name);
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undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name);
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undo_redo->add_undo_method(this, "_rename_node", n->get_instance_id(), n->get_name());
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undo_redo->add_undo_method(this, "_rename_node", n->get_instance_id(), n->get_name());
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