diff --git a/servers/physics_3d/godot_soft_body_3d.cpp b/servers/physics_3d/godot_soft_body_3d.cpp index b8e9ab4fb94..231b8686f56 100644 --- a/servers/physics_3d/godot_soft_body_3d.cpp +++ b/servers/physics_3d/godot_soft_body_3d.cpp @@ -964,12 +964,6 @@ void GodotSoftBody3D::apply_forces(const LocalVector &p_wind_area } } -void GodotSoftBody3D::_compute_area_gravity(const GodotArea3D *p_area) { - Vector3 area_gravity; - p_area->compute_gravity(get_transform().get_origin(), area_gravity); - gravity += area_gravity; -} - Vector3 GodotSoftBody3D::_compute_area_windforce(const GodotArea3D *p_area, const Face *p_face) { real_t wfm = p_area->get_wind_force_magnitude(); real_t waf = p_area->get_wind_attenuation_factor(); @@ -987,12 +981,12 @@ void GodotSoftBody3D::predict_motion(real_t p_delta) { ERR_FAIL_COND(!get_space()); - int ac = areas.size(); - bool gravity_done = false; + Vector3 gravity; LocalVector wind_areas; + int ac = areas.size(); if (ac) { areas.sort(); const AreaCMP *aa = &areas[0]; diff --git a/servers/physics_3d/godot_soft_body_3d.h b/servers/physics_3d/godot_soft_body_3d.h index c03951959f0..5198186b5dd 100644 --- a/servers/physics_3d/godot_soft_body_3d.h +++ b/servers/physics_3d/godot_soft_body_3d.h @@ -101,8 +101,6 @@ class GodotSoftBody3D : public GodotCollisionObject3D { real_t drag_coefficient = 0.0; // [0,1] LocalVector pinned_vertices; - Vector3 gravity; - SelfList active_list; Set constraints; @@ -113,7 +111,6 @@ class GodotSoftBody3D : public GodotCollisionObject3D { uint64_t island_step = 0; - _FORCE_INLINE_ void _compute_area_gravity(const GodotArea3D *p_area); _FORCE_INLINE_ Vector3 _compute_area_windforce(const GodotArea3D *p_area, const Face *p_face); public: