mirror of https://github.com/godotengine/godot
Merge pull request #35233 from akien-mga/scenetree-input_event-crash
Fix crash when confirming dialogs with Return key
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commit
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@ -423,7 +423,8 @@ void SceneTree::input_event(const Ref<InputEvent> &p_event) {
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input_handled = false;
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const Ref<InputEvent> &ev = p_event;
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// Don't make const ref unless you can find and fix what caused GH-34691.
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Ref<InputEvent> ev = p_event;
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MainLoop::input_event(ev);
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