mirror of https://github.com/godotengine/godot
Fixed cut/copy/paste visibility
Fixes #48514 by moving the visibility of these buttons into their own if statement that depends on if scene tree editing is allowed. Previously it was under the script editing setting which is unexpected as it works with nodes and the scene tree.
(cherry picked from commit 10d5d4d3cd)
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@ -2610,14 +2610,16 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
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}
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}
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if (profile_allow_script_editing) {
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if (profile_allow_editing) {
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menu->add_shortcut(ED_GET_SHORTCUT("scene_tree/cut_node"), TOOL_CUT);
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menu->add_shortcut(ED_GET_SHORTCUT("scene_tree/copy_node"), TOOL_COPY);
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if (selection.size() == 1 && !node_clipboard.empty()) {
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menu->add_shortcut(ED_GET_SHORTCUT("scene_tree/paste_node"), TOOL_PASTE);
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}
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menu->add_separator();
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}
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if (profile_allow_script_editing) {
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bool add_separator = false;
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if (full_selection.size() == 1) {
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