mirror of https://github.com/godotengine/godot
Fix EditorProperty shortcuts being global and unintentionally triggering
This commit is contained in:
parent
cc7217970d
commit
e539b62aa7
|
|
@ -579,6 +579,12 @@ void EditorProperty::_notification(int p_what) {
|
|||
}
|
||||
} break;
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
EditorInspector *inspector = get_parent_inspector();
|
||||
if (inspector) {
|
||||
inspector = inspector->get_root_inspector();
|
||||
}
|
||||
set_shortcut_context(inspector);
|
||||
|
||||
if (has_borders) {
|
||||
get_parent()->connect(SceneStringName(theme_changed), callable_mp(this, &EditorProperty::_update_property_bg));
|
||||
_update_property_bg();
|
||||
|
|
|
|||
Loading…
Reference in New Issue