mirror of https://github.com/godotengine/godot
Skeleton2D: Fix missing return value in comparator
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@ -34,7 +34,7 @@ class Skeleton2D : public Node2D {
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struct Bone {
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struct Bone {
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bool operator<(const Bone &p_bone) const {
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bool operator<(const Bone &p_bone) const {
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p_bone.bone->is_greater_than(bone);
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return p_bone.bone->is_greater_than(bone);
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}
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}
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Bone2D *bone;
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Bone2D *bone;
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Transform2D rest_inverse;
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Transform2D rest_inverse;
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