diff --git a/scene/resources/2d/skeleton/skeleton_modification_2d.cpp b/scene/resources/2d/skeleton/skeleton_modification_2d.cpp index 4e7563fdc3d..5450f544c33 100644 --- a/scene/resources/2d/skeleton/skeleton_modification_2d.cpp +++ b/scene/resources/2d/skeleton/skeleton_modification_2d.cpp @@ -233,6 +233,11 @@ void SkeletonModification2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "execution_mode", PROPERTY_HINT_ENUM, "process,physics_process"), "set_execution_mode", "get_execution_mode"); } +void SkeletonModification2D::reset_state() { + stack = nullptr; + is_setup = false; +} + SkeletonModification2D::SkeletonModification2D() { stack = nullptr; is_setup = false; diff --git a/scene/resources/2d/skeleton/skeleton_modification_2d.h b/scene/resources/2d/skeleton/skeleton_modification_2d.h index 413b860a990..6a6f1bb39b7 100644 --- a/scene/resources/2d/skeleton/skeleton_modification_2d.h +++ b/scene/resources/2d/skeleton/skeleton_modification_2d.h @@ -57,6 +57,8 @@ protected: bool _print_execution_error(bool p_condition, String p_message); + virtual void reset_state() override; + GDVIRTUAL1(_execute, double) GDVIRTUAL1(_setup_modification, Ref) GDVIRTUAL0(_draw_editor_gizmo)