mirror of https://github.com/godotengine/godot
Decrease font placeholder opacity in the editor theme
This makes placeholder text easier to distinguish from actual text in the editor. Previously, placeholder text's contrast against the background was only slightly lower than actual text.
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@ -472,7 +472,7 @@ void EditorThemeManager::_create_shared_styles(const Ref<EditorTheme> &p_theme,
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p_config.font_hover_pressed_color = p_config.font_hover_color.lerp(p_config.accent_color, 0.74);
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p_config.font_disabled_color = Color(p_config.mono_color.r, p_config.mono_color.g, p_config.mono_color.b, 0.35);
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p_config.font_readonly_color = Color(p_config.mono_color.r, p_config.mono_color.g, p_config.mono_color.b, 0.65);
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p_config.font_placeholder_color = Color(p_config.mono_color.r, p_config.mono_color.g, p_config.mono_color.b, 0.6);
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p_config.font_placeholder_color = Color(p_config.mono_color.r, p_config.mono_color.g, p_config.mono_color.b, 0.5);
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p_config.font_outline_color = Color(0, 0, 0, 0);
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p_theme->set_color(SceneStringName(font_color), EditorStringName(Editor), p_config.font_color);
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