mirror of https://github.com/godotengine/godot
Moving RendererStorageRD *storage to protected, no sense duplicating it in forward_clustered
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@ -3333,7 +3333,6 @@ RendererSceneRenderForwardClustered::RendererSceneRenderForwardClustered(Rendere
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RendererSceneRenderRD(p_storage) {
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singleton = this;
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low_end = is_low_end();
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storage = p_storage;
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/* SCENE SHADER */
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@ -83,8 +83,6 @@ class RendererSceneRenderForwardClustered : public RendererSceneRenderRD {
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ShaderCompilerRD compiler;
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} shader;
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RendererStorageRD *storage;
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/* Material */
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struct ShaderData : public RendererStorageRD::ShaderData {
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@ -48,6 +48,7 @@ class RendererSceneRenderRD : public RendererSceneRender {
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friend RendererSceneGIRD;
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protected:
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RendererStorageRD *storage;
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double time;
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double time_step = 0;
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@ -111,8 +112,6 @@ private:
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RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED;
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static RendererSceneRenderRD *singleton;
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RendererStorageRD *storage;
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/* REFLECTION ATLAS */
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struct ReflectionAtlas {
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