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Merge pull request #113916 from KoBeWi/maximize_minimum_size

Fix shader editor minimum size
This commit is contained in:
Rémi Verschelde 2025-12-12 17:13:25 +01:00
commit dc74262a17
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GPG Key ID: C3336907360768E1
1 changed files with 1 additions and 1 deletions

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@ -861,6 +861,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
shader_dock->set_dock_shortcut(ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_shader_editor_bottom_panel", TTRC("Toggle Shader Editor Dock"), KeyModifierMask::ALT | Key::S));
shader_dock->set_default_slot(DockConstants::DOCK_SLOT_BOTTOM);
shader_dock->set_available_layouts(EditorDock::DOCK_LAYOUT_HORIZONTAL | EditorDock::DOCK_LAYOUT_FLOATING);
shader_dock->set_custom_minimum_size(Size2(460, 300) * EDSCALE);
EditorDockManager::get_singleton()->add_dock(shader_dock);
set_process_shortcut_input(true);
@ -888,7 +889,6 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
files_split->add_child(shader_list);
shader_tabs = memnew(TabContainer);
shader_tabs->set_custom_minimum_size(Size2(460, 300) * EDSCALE);
shader_tabs->set_tabs_visible(false);
shader_tabs->set_h_size_flags(Control::SIZE_EXPAND_FILL);
shader_tabs->set_v_size_flags(Control::SIZE_EXPAND_FILL);