mirror of https://github.com/godotengine/godot
Fix InputEventKey test failure under certain system languages
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@ -363,6 +363,9 @@ struct GodotTestCaseListener : public doctest::IReporter {
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#ifdef TOOLS_ENABLED
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if (EditorSettings::get_singleton()) {
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EditorSettings::destroy();
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// Instantiating the EditorSettings singleton sets the locale to the editor's language.
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TranslationServer::get_singleton()->set_locale("en");
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}
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#endif // TOOLS_ENABLED
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