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Translation Demo
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[application]
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name="Translation Demo"
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main_scene="res://main.scn"
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[locale]
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translations=["res://translations/text.en.xl", "res://translations/text.es.xl", "res://translations/text.ja.xl"]
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extends Panel
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# member variables here, example:
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# var a=2
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# var b="textvar"
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func _ready():
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# Initialization here
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pass
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func _goto_scene():
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var s = load("res://controls.scn")
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var si = s.instance()
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get_parent().add_child(si)
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queue_free()
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pass
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func _on_system_pressed():
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#will autodetect based on system, then fall back
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#to english if not found
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_goto_scene()
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#NOTE: Changling locale will not change the text in the controls,
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# The scene must be reloaded for changes to take effect.
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func _on_english_pressed():
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TranslationServer.set_locale("en")
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_goto_scene()
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func _on_spanish_pressed():
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TranslationServer.set_locale("es")
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_goto_scene()
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func _on_japanese_pressed():
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TranslationServer.set_locale("ja")
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_goto_scene()
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,en,es,ja
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KEY_HELLO,Hello!,Hola!,こんにちは
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KEY_PUSH,Push Me!,Aprétame!,私をプッシュ
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