From fe7b62435334ceaac2d905fa335b78393e3c3dcf Mon Sep 17 00:00:00 2001 From: smix8 <> Date: Thu, 15 Apr 2021 16:50:59 +0200 Subject: [PATCH] fix skeleton (ik) not resetting global_bone_overrides properly fix skeleton (ik) not resetting global_bone_overrides properly --- scene/3d/skeleton.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index ec6d4dceefd..5a44cdac239 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -383,6 +383,7 @@ void Skeleton::_notification(int p_what) { void Skeleton::clear_bones_global_pose_override() { for (int i = 0; i < bones.size(); i += 1) { bones.write[i].global_pose_override_amount = 0; + bones.write[i].global_pose_override_reset = true; } _make_dirty(); }