mirror of https://github.com/godotengine/godot
Merge pull request #101072 from hpvb/thread-id-optimization
Optimize `Thread::get_caller_id()`
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commit
da4f9339ea
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@ -38,8 +38,8 @@
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#include "core/object/script_language.h"
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SafeNumeric<uint64_t> Thread::id_counter(1); // The first value after .increment() is 2, hence by default the main thread ID should be 1.
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thread_local Thread::ID Thread::caller_id = Thread::id_counter.increment();
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thread_local Thread::ID Thread::caller_id = Thread::UNASSIGNED_ID;
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#endif
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Thread::PlatformFunctions Thread::platform_functions;
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@ -112,6 +112,7 @@ private:
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static PlatformFunctions platform_functions;
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ID id = UNASSIGNED_ID;
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static SafeNumeric<uint64_t> id_counter;
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static thread_local ID caller_id;
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THREADING_NAMESPACE::thread thread;
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@ -119,7 +120,7 @@ private:
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static void callback(ID p_caller_id, const Settings &p_settings, Thread::Callback p_callback, void *p_userdata);
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static void make_main_thread() { caller_id = MAIN_ID; }
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static void release_main_thread() { caller_id = UNASSIGNED_ID; }
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static void release_main_thread() { caller_id = id_counter.increment(); }
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public:
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static void _set_platform_functions(const PlatformFunctions &p_functions);
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@ -127,9 +128,6 @@ public:
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_FORCE_INLINE_ ID get_id() const { return id; }
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// get the ID of the caller thread
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_FORCE_INLINE_ static ID get_caller_id() {
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if (unlikely(caller_id == UNASSIGNED_ID)) {
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caller_id = id_counter.increment();
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}
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return caller_id;
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}
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// get the ID of the main thread
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