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VehicleBody: Cosmetic fixes to previous commit

This commit is contained in:
Rémi Verschelde 2016-05-21 11:52:21 +02:00
parent 97da9f14ab
commit da24bc8f3f
3 changed files with 8 additions and 11 deletions

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@ -41505,16 +41505,13 @@ This method controls whether the position between two cached points is interpola
<return type="Vector3"> <return type="Vector3">
</return> </return>
<description> <description>
Returns the vehicle body speed or velocity in a 3D vector, to get the speed in scalar value Returns the VehicleBody's velocity vector. To get the absolute speed in scalar value, get the length of the return vector in pixels/second. Example:
get the length of the return vector, the scalar value is in Godot units/seconds, if you [codeblock]
assume 1.0 is a meter, then it is in meters/sec # vehicle is an instance of VehicleBody
Example: var speed = vehicle.get_linear_velocity().length()
# vehicle is an instance of VehicleBody, 1.0 asumed as 1 meter: [/codeblock]
var speed_ms = vehicle.get_linear_velocity().length()
# Lets convert it to Km/h:
var speed_kms = speed_ms * 3.6
</description> </description>
</method> </method>
</methods> </methods>
<constants> <constants>
</constants> </constants>

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@ -992,7 +992,7 @@ float VehicleBody::get_steering() const{
Vector3 VehicleBody::get_linear_velocity() Vector3 VehicleBody::get_linear_velocity()
{ {
return linear_velocity; return linear_velocity;
} }
void VehicleBody::_bind_methods(){ void VehicleBody::_bind_methods(){

View File

@ -177,7 +177,7 @@ public:
void set_steering(float p_steering); void set_steering(float p_steering);
float get_steering() const; float get_steering() const;
Vector3 get_linear_velocity(); Vector3 get_linear_velocity();
VehicleBody(); VehicleBody();