mirror of https://github.com/godotengine/godot
Add animation node extension
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@ -152,11 +152,24 @@
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Gets the value of a parameter. Parameters are custom local memory used for your animation nodes, given a resource can be reused in multiple trees.
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Gets the value of a parameter. Parameters are custom local memory used for your animation nodes, given a resource can be reused in multiple trees.
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</description>
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</description>
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</method>
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</method>
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<method name="get_processing_animation_tree_instance_id" qualifiers="const">
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<return type="int" />
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<description>
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Returns the object id of the [AnimationTree] that owns this node.
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[b]Note:[/b] This method should only be called from within the [method AnimationNodeExtension._process] method, and will return an invalid id otherwise.
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</description>
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</method>
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<method name="is_path_filtered" qualifiers="const">
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<method name="is_path_filtered" qualifiers="const">
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<return type="bool" />
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<return type="bool" />
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<param index="0" name="path" type="NodePath" />
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<param index="0" name="path" type="NodePath" />
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<description>
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<description>
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Returns whether the given path is filtered.
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Returns [code]true[/code] if the given path is filtered.
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</description>
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</method>
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<method name="is_process_testing" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if this animation node is being processed in test-only mode.
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</description>
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</description>
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</method>
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</method>
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<method name="remove_input">
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<method name="remove_input">
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@ -0,0 +1,38 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeExtension" inherits="AnimationRootNode" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Base class for extending [AnimationRootNode]s from GDScript, C#, or C++.
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</brief_description>
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<description>
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[AnimationNodeExtension] exposes the APIs of [AnimationRootNode] to allow users to extend it from GDScript, C#, or C++. This class is not meant to be used directly, but to be extended by other classes. It is used to create custom nodes for the [AnimationTree] system.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_process" qualifiers="virtual">
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<return type="PackedFloat32Array" />
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<param index="0" name="playback_info" type="PackedFloat64Array" />
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<param index="1" name="test_only" type="bool" />
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<description>
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A version of the [method AnimationNode._process] method that is meant to be overridden by custom nodes. It returns a [PackedFloat32Array] with the processed animation data.
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The [PackedFloat64Array] parameter contains the playback information, containing the following values encoded as floating point numbers (in order): playback time and delta, start and end times, whether a seek was requested (encoded as a float greater than [code]0[/code]), whether the seek request was externally requested (encoded as a float greater than [code]0[/code]), the current [enum Animation.LoopedFlag] (encoded as a float), and the current blend weight.
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The function must return a [PackedFloat32Array] of the node's time info, containing the following values (in order): animation length, time position, delta, [enum Animation.LoopMode] (encoded as a float), whether the animation is about to end (encoded as a float greater than [code]0[/code]) and whether the animation is infinite (encoded as a float greater than [code]0[/code]). All values must be included in the returned array.
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</description>
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</method>
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<method name="get_remaining_time" qualifiers="static">
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<return type="float" />
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<param index="0" name="node_info" type="PackedFloat32Array" />
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<param index="1" name="break_loop" type="bool" />
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<description>
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Returns the animation's remaining time for the given node info. For looping animations, it will only return the remaining time if [param break_loop] is [code]true[/code], a large integer value will be returned otherwise.
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</description>
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</method>
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<method name="is_looping" qualifiers="static">
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<return type="bool" />
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<param index="0" name="node_info" type="PackedFloat32Array" />
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<description>
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Returns [code]true[/code] if the animation for the given [param node_info] is looping.
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</description>
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</method>
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</methods>
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</class>
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@ -0,0 +1,83 @@
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/**************************************************************************/
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/* animation_node_extension.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "animation_node_extension.h"
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AnimationNode::NodeTimeInfo AnimationNodeExtension::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
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PackedFloat32Array r_ret;
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GDVIRTUAL_CALL(
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_process,
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_playback_info_to_array(p_playback_info),
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p_test_only,
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r_ret);
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return _array_to_node_time_info(r_ret);
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}
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bool AnimationNodeExtension::is_looping(const PackedFloat32Array &p_node_info) {
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return _array_to_node_time_info(p_node_info).is_looping();
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}
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double AnimationNodeExtension::get_remaining_time(const PackedFloat32Array &p_node_info, bool p_break_loop) {
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return _array_to_node_time_info(p_node_info).get_remain(p_break_loop);
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}
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void AnimationNodeExtension::_bind_methods() {
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ClassDB::bind_static_method("AnimationNodeExtension", D_METHOD("is_looping", "node_info"), &AnimationNodeExtension::is_looping);
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ClassDB::bind_static_method("AnimationNodeExtension", D_METHOD("get_remaining_time", "node_info", "break_loop"), &AnimationNodeExtension::get_remaining_time);
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GDVIRTUAL_BIND(_process, "playback_info", "test_only");
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}
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AnimationNode::NodeTimeInfo AnimationNodeExtension::_array_to_node_time_info(const PackedFloat32Array &p_node_info) {
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ERR_FAIL_COND_V_MSG(p_node_info.size() != 6, AnimationNode::NodeTimeInfo(), "Invalid node info.");
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AnimationNode::NodeTimeInfo ret_val;
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ret_val.length = p_node_info[0];
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ret_val.position = p_node_info[1];
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ret_val.delta = p_node_info[2];
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ret_val.loop_mode = static_cast<Animation::LoopMode>(p_node_info[3]);
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ret_val.will_end = p_node_info[4] > 0.0;
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ret_val.is_infinity = p_node_info[5] > 0.0;
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return ret_val;
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}
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PackedFloat64Array AnimationNodeExtension::_playback_info_to_array(const AnimationMixer::PlaybackInfo &p_playback_info) {
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PackedFloat64Array playback_info_array;
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playback_info_array.push_back(p_playback_info.time);
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playback_info_array.push_back(p_playback_info.delta);
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playback_info_array.push_back(p_playback_info.start);
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playback_info_array.push_back(p_playback_info.end);
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playback_info_array.push_back(p_playback_info.seeked);
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playback_info_array.push_back(p_playback_info.is_external_seeking);
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playback_info_array.push_back(p_playback_info.looped_flag);
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playback_info_array.push_back(p_playback_info.weight);
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return playback_info_array;
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}
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@ -0,0 +1,55 @@
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/**************************************************************************/
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/* animation_node_extension.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef ANIMATION_NODE_EXTENSION_H
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#define ANIMATION_NODE_EXTENSION_H
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#include "scene/animation/animation_tree.h"
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class AnimationNodeExtension : public AnimationRootNode {
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GDCLASS(AnimationNodeExtension, AnimationRootNode);
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public:
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virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
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static bool is_looping(const PackedFloat32Array &p_node_info);
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static double get_remaining_time(const PackedFloat32Array &p_node_info, bool p_break_loop = false);
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protected:
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static void _bind_methods();
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GDVIRTUAL2R_REQUIRED(PackedFloat32Array, _process, PackedFloat64Array, bool);
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private:
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static AnimationNode::NodeTimeInfo _array_to_node_time_info(const PackedFloat32Array &p_array);
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static PackedFloat64Array _playback_info_to_array(const AnimationMixer::PlaybackInfo &p_playback_info);
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};
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#endif // ANIMATION_NODE_EXTENSION_H
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@ -417,6 +417,16 @@ bool AnimationNode::is_deletable() const {
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return closable;
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return closable;
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}
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}
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ObjectID AnimationNode::get_processing_animation_tree_instance_id() const {
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ERR_FAIL_NULL_V(process_state, ObjectID());
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return process_state->tree->get_instance_id();
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}
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bool AnimationNode::is_process_testing() const {
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ERR_FAIL_NULL_V(process_state, false);
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return process_state->is_testing;
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}
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bool AnimationNode::is_path_filtered(const NodePath &p_path) const {
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bool AnimationNode::is_path_filtered(const NodePath &p_path) const {
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return filter.has(p_path);
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return filter.has(p_path);
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}
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}
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@ -542,6 +552,10 @@ void AnimationNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_filter_enabled", "enable"), &AnimationNode::set_filter_enabled);
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ClassDB::bind_method(D_METHOD("set_filter_enabled", "enable"), &AnimationNode::set_filter_enabled);
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ClassDB::bind_method(D_METHOD("is_filter_enabled"), &AnimationNode::is_filter_enabled);
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ClassDB::bind_method(D_METHOD("is_filter_enabled"), &AnimationNode::is_filter_enabled);
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ClassDB::bind_method(D_METHOD("get_processing_animation_tree_instance_id"), &AnimationNode::get_processing_animation_tree_instance_id);
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ClassDB::bind_method(D_METHOD("is_process_testing"), &AnimationNode::is_process_testing);
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ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters);
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ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters);
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ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);
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ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);
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void set_deletable(bool p_closable);
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void set_deletable(bool p_closable);
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bool is_deletable() const;
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bool is_deletable() const;
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ObjectID get_processing_animation_tree_instance_id() const;
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bool is_process_testing() const;
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virtual bool has_filter() const;
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virtual bool has_filter() const;
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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@ -37,6 +37,7 @@
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#include "scene/animation/animation_blend_space_2d.h"
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#include "scene/animation/animation_blend_space_2d.h"
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#include "scene/animation/animation_blend_tree.h"
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#include "scene/animation/animation_blend_tree.h"
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#include "scene/animation/animation_mixer.h"
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#include "scene/animation/animation_mixer.h"
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#include "scene/animation/animation_node_extension.h"
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#include "scene/animation/animation_node_state_machine.h"
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#include "scene/animation/animation_node_state_machine.h"
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#include "scene/animation/animation_player.h"
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#include "scene/animation/animation_player.h"
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#include "scene/animation/animation_tree.h"
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#include "scene/animation/animation_tree.h"
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@ -512,6 +513,7 @@ void register_scene_types() {
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GDREGISTER_CLASS(AnimationNodeBlendSpace2D);
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GDREGISTER_CLASS(AnimationNodeBlendSpace2D);
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GDREGISTER_CLASS(AnimationNodeStateMachine);
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GDREGISTER_CLASS(AnimationNodeStateMachine);
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GDREGISTER_CLASS(AnimationNodeStateMachinePlayback);
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GDREGISTER_CLASS(AnimationNodeStateMachinePlayback);
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GDREGISTER_VIRTUAL_CLASS(AnimationNodeExtension);
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GDREGISTER_INTERNAL_CLASS(AnimationNodeStartState);
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GDREGISTER_INTERNAL_CLASS(AnimationNodeStartState);
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GDREGISTER_INTERNAL_CLASS(AnimationNodeEndState);
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GDREGISTER_INTERNAL_CLASS(AnimationNodeEndState);
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