mirror of https://github.com/godotengine/godot
UWP: Fix build issue about Object ambiguity
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@ -31,7 +31,7 @@
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#include "EGL/eglext.h"
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#include "EGL/eglext.h"
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using namespace Platform;
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using Platform::Exception;
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void ContextEGL::release_current() {
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void ContextEGL::release_current() {
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