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Merge pull request #59039 from MythTitans/fix-smoothed-normals-computation

Fix mixed smoothed and non-smoothed face normals computation for CSG shapes
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Rémi Verschelde 2022-03-11 23:48:24 +01:00 committed by GitHub
commit d5076439e4
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1 changed files with 11 additions and 9 deletions

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@ -303,17 +303,19 @@ void CSGShape3D::_update_shape() {
ERR_CONTINUE(mat < -1 || mat >= face_count.size()); ERR_CONTINUE(mat < -1 || mat >= face_count.size());
int idx = mat == -1 ? face_count.size() - 1 : mat; int idx = mat == -1 ? face_count.size() - 1 : mat;
Plane p(n->faces[i].vertices[0], n->faces[i].vertices[1], n->faces[i].vertices[2]); if (n->faces[i].smooth) {
Plane p(n->faces[i].vertices[0], n->faces[i].vertices[1], n->faces[i].vertices[2]);
for (int j = 0; j < 3; j++) { for (int j = 0; j < 3; j++) {
Vector3 v = n->faces[i].vertices[j]; Vector3 v = n->faces[i].vertices[j];
Vector3 add; Vector3 add;
if (vec_map.lookup(v, add)) { if (vec_map.lookup(v, add)) {
add += p.normal; add += p.normal;
} else { } else {
add = p.normal; add = p.normal;
}
vec_map.set(v, add);
} }
vec_map.set(v, add);
} }
face_count.write[idx]++; face_count.write[idx]++;