mirror of https://github.com/godotengine/godot
Merge pull request #81892 from aaronfranke/scene-editor-warn-root-transform
Add a warning for when the scene root node is transformed
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commit
d48ada19e2
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@ -55,6 +55,27 @@ Node *SceneTreeEditor::get_scene_node() const {
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return get_tree()->get_edited_scene_root();
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}
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PackedStringArray SceneTreeEditor::_get_node_configuration_warnings(Node *p_node) {
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PackedStringArray warnings = p_node->get_configuration_warnings();
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if (p_node == get_scene_node()) {
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Node2D *node_2d = Object::cast_to<Node2D>(p_node);
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if (node_2d) {
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// Note: Warn for Node2D but not all CanvasItems, don't warn for Control nodes.
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// Control nodes may have reasons to use a transformed root node like anchors.
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if (!node_2d->get_transform().is_equal_approx(Transform2D())) {
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warnings.append(TTR("The root node of a scene is recommended to not be transformed, since instances of the scene will usually override this. Reset the transform and reload the scene to remove this warning."));
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}
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}
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Node3D *node_3d = Object::cast_to<Node3D>(p_node);
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if (node_3d) {
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if (!node_3d->get_transform().is_equal_approx(Transform3D())) {
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warnings.append(TTR("The root node of a scene is recommended to not be transformed, since instances of the scene will usually override this. Reset the transform and reload the scene to remove this warning."));
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}
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}
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}
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return warnings;
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}
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void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
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if (p_button != MouseButton::LEFT) {
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return;
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@ -129,7 +150,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
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}
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undo_redo->commit_action();
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} else if (p_id == BUTTON_WARNING) {
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const PackedStringArray warnings = n->get_configuration_warnings();
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const PackedStringArray warnings = _get_node_configuration_warnings(n);
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if (warnings.is_empty()) {
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return;
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@ -451,8 +472,7 @@ void SceneTreeEditor::_update_node(Node *p_node, TreeItem *p_item, bool p_part_o
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}
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if (can_rename) { // TODO Should be can edit..
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const PackedStringArray warnings = p_node->get_configuration_warnings();
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const PackedStringArray warnings = _get_node_configuration_warnings(p_node);
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const int num_warnings = warnings.size();
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if (num_warnings > 0) {
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StringName warning_icon;
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@ -134,6 +134,7 @@ class SceneTreeEditor : public Control {
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void _compute_hash(Node *p_node, uint64_t &hash);
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void _reset();
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PackedStringArray _get_node_configuration_warnings(Node *p_node);
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void _update_node_path(Node *p_node, bool p_recursive = true);
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void _update_node_subtree(Node *p_node, TreeItem *p_parent, bool p_force = false);
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