mirror of https://github.com/godotengine/godot
Fix issue with resizing the display on Android when using the compatibility renderer.
(cherry picked from commit b438b4a490)
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@ -199,10 +199,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j
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if (p_surface) {
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ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
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os_android->set_native_window(native_window);
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DisplayServerAndroid::get_singleton()->reset_window();
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DisplayServerAndroid::get_singleton()->notify_surface_changed(p_width, p_height);
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}
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DisplayServerAndroid::get_singleton()->reset_window();
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DisplayServerAndroid::get_singleton()->notify_surface_changed(p_width, p_height);
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}
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}
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}
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