mirror of https://github.com/godotengine/godot
update _init() description
Specify details regarding required parameters.
(cherry picked from commit 21fc3cbe81)
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@ -44,7 +44,8 @@
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<method name="_init" qualifiers="virtual">
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<method name="_init" qualifiers="virtual">
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<return type="void" />
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<return type="void" />
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<description>
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<description>
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Called when the object is initialized.
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Called when the object is initialized in memory. Can be defined to take in parameters, that are passed in when constructing.
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[b]Note:[/b] If [method _init] is defined with required parameters, then explicit construction is the only valid means of creating an Object of the class. If any other means (such as [method PackedScene.instance]) is used, then initialization will fail.
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</description>
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</description>
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</method>
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</method>
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<method name="_notification" qualifiers="virtual">
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<method name="_notification" qualifiers="virtual">
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