mirror of https://github.com/godotengine/godot
Add early return when setting `transparent_bg`
Fix memory leak on Mac.
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@ -1191,6 +1191,9 @@ void RendererViewport::viewport_set_canvas_transform(RID p_viewport, RID p_canva
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void RendererViewport::viewport_set_transparent_background(RID p_viewport, bool p_enabled) {
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Viewport *viewport = viewport_owner.get_or_null(p_viewport);
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ERR_FAIL_NULL(viewport);
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if (viewport->transparent_bg == p_enabled) {
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return;
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}
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RSG::texture_storage->render_target_set_transparent(viewport->render_target, p_enabled);
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viewport->transparent_bg = p_enabled;
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