mirror of https://github.com/godotengine/godot
[Docs] Add note about console wrapper to `get_stdin_type`.
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@ -472,18 +472,22 @@
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<return type="int" enum="OS.StdHandleType" />
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<description>
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Returns type of the standard error device.
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[b]Note:[/b] This method is implemented on Linux, macOS, and Windows.
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</description>
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</method>
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<method name="get_stdin_type" qualifiers="const">
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<return type="int" enum="OS.StdHandleType" />
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<description>
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Returns type of the standard input device.
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[b]Note:[/b] This method is implemented on Linux, macOS, and Windows.
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[b]Note:[/b] On exported Windows builds, run the console wrapper executable to access the standard input. If you need a single executable with full console support, use a custom build compiled with the [code]windows_subsystem=console[/code] flag.
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</description>
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</method>
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<method name="get_stdout_type" qualifiers="const">
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<return type="int" enum="OS.StdHandleType" />
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<description>
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Returns type of the standard output device.
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[b]Note:[/b] This method is implemented on Linux, macOS, and Windows.
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</description>
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</method>
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<method name="get_system_ca_certificates">
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