mirror of https://github.com/godotengine/godot
Fix missing lib with builtin_glslang=false
The `GetDefaultResource` function is in separate library file.
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@ -514,7 +514,7 @@ def configure(env: "SConsEnvironment"):
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env.ParseConfig("pkg-config vulkan --cflags --libs")
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if not env["builtin_glslang"]:
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# No pkgconfig file so far, hardcode expected lib name.
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env.Append(LIBS=["glslang", "SPIRV"])
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env.Append(LIBS=["glslang", "SPIRV", "glslang-default-resource-limits"])
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if env["opengl3"]:
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env.Append(CPPDEFINES=["GLES3_ENABLED"])
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