mirror of https://github.com/godotengine/godot
X11: Allow moving a fullscreen/maximized window to another screen/display
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@ -2350,10 +2350,12 @@ void DisplayServerX11::window_set_current_screen(int p_screen, WindowID p_window
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if (window_get_mode(p_window) == WINDOW_MODE_FULLSCREEN || window_get_mode(p_window) == WINDOW_MODE_MAXIMIZED) {
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WindowMode current_mode = window_get_mode(p_window);
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window_set_mode(WINDOW_MODE_WINDOWED, p_window);
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Point2i position = screen_get_position(p_screen);
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Size2i size = screen_get_size(p_screen);
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XMoveResizeWindow(x11_display, wd.x11_window, position.x, position.y, size.x, size.y);
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window_set_mode(current_mode, p_window);
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} else {
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Rect2i srect = screen_get_usable_rect(p_screen);
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Point2i wpos = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window));
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