mirror of https://github.com/godotengine/godot
fix emulated touch events using the incorrect window id
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@ -795,6 +795,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
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touch_event->set_canceled(mb->is_canceled());
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touch_event->set_position(mb->get_position());
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touch_event->set_double_tap(mb->is_double_click());
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touch_event->set_window_id(mb->get_window_id());
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touch_event->set_device(InputEvent::DEVICE_ID_EMULATION);
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_THREAD_SAFE_UNLOCK_
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event_dispatch_function(touch_event);
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