mirror of https://github.com/godotengine/godot
Fix crash after renaming an animation node
(cherry picked from commit 5ea4a8b421)
This commit is contained in:
parent
db1105d4b3
commit
c9f3719417
|
|
@ -915,6 +915,9 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
|
||||||
}
|
}
|
||||||
|
|
||||||
void AnimationNodeBlendTreeEditor::_node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node) {
|
void AnimationNodeBlendTreeEditor::_node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node) {
|
||||||
|
if (le == nullptr) {
|
||||||
|
return; // The text_submitted signal triggered the graph update and freed the LineEdit.
|
||||||
|
}
|
||||||
_node_renamed(le->call("get_text"), p_node);
|
_node_renamed(le->call("get_text"), p_node);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue