mirror of https://github.com/godotengine/godot
Use AHashMap for RBMap nodes and HashMap input_activity
This commit is contained in:
parent
1ca03add30
commit
c91c604eaa
|
|
@ -410,7 +410,7 @@ class AnimationNodeBlendTree : public AnimationRootNode {
|
|||
Vector<StringName> connections;
|
||||
};
|
||||
|
||||
RBMap<StringName, Node, StringName::AlphCompare> nodes;
|
||||
AHashMap<StringName, Node> nodes;
|
||||
|
||||
Vector2 graph_offset;
|
||||
|
||||
|
|
|
|||
|
|
@ -306,8 +306,8 @@ private:
|
|||
uint64_t last_pass = 0;
|
||||
real_t activity = 0.0;
|
||||
};
|
||||
mutable HashMap<StringName, LocalVector<Activity>> input_activity_map;
|
||||
mutable HashMap<StringName, LocalVector<Activity> *> input_activity_map_get;
|
||||
mutable AHashMap<StringName, LocalVector<Activity>> input_activity_map;
|
||||
mutable AHashMap<StringName, LocalVector<Activity> *> input_activity_map_get;
|
||||
|
||||
NodePath animation_player;
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue