mirror of https://github.com/godotengine/godot
Merge pull request #46202 from ellenhp/fix_mix_before_start
Always call start() on audio stream before mixing
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commit
c8c3bcd32f
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@ -105,7 +105,7 @@ void AudioStreamPlayer::_mix_audio() {
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}
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}
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if (stream_paused) {
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if (stream_paused) {
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if (stream_paused_fade) {
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if (stream_paused_fade && stream_playback->is_playing()) {
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_mix_internal(true);
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_mix_internal(true);
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stream_paused_fade = false;
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stream_paused_fade = false;
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}
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}
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@ -50,7 +50,7 @@ private:
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Ref<AudioStream> stream;
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Ref<AudioStream> stream;
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Vector<AudioFrame> mix_buffer;
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Vector<AudioFrame> mix_buffer;
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Vector<AudioFrame> fadeout_buffer;
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Vector<AudioFrame> fadeout_buffer;
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bool use_fadeout;
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bool use_fadeout = false;
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SafeNumeric<float> setseek{ -1.0 };
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SafeNumeric<float> setseek{ -1.0 };
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SafeFlag active;
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SafeFlag active;
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