mirror of https://github.com/godotengine/godot
Merge ebada10e3e into 15ff450680
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commit
c70f89bd6c
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@ -1302,6 +1302,15 @@ void SpriteFramesEditor::_animation_speed_changed(double p_value) {
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_animation_list_gui_input(const Ref<InputEvent> &p_event) {
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if (ED_IS_SHORTCUT("sprite_frames/rename_animation", p_event) && p_event->is_pressed() && !p_event->is_echo()) {
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if (animations->get_selected()) {
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animations->edit_selected();
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accept_event();
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}
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}
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}
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void SpriteFramesEditor::_frame_list_gui_input(const Ref<InputEvent> &p_event) {
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const Ref<InputEventMouseButton> mb = p_event;
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@ -1997,6 +2006,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
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// HACK: The cell_selected signal is emitted before the FPS spinbox loses focus and applies the change.
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animations->connect("cell_selected", callable_mp(this, &SpriteFramesEditor::_animation_selected), CONNECT_DEFERRED);
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animations->connect("item_edited", callable_mp(this, &SpriteFramesEditor::_animation_name_edited));
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animations->connect(SceneStringName(gui_input), callable_mp(this, &SpriteFramesEditor::_animation_list_gui_input));
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animations->set_theme_type_variation("TreeSecondary");
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animations->set_allow_reselect(true);
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@ -2006,6 +2016,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
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duplicate_anim->set_shortcut(ED_SHORTCUT("sprite_frames/duplicate_animation", TTRC("Duplicate Animation"), KeyModifierMask::CMD_OR_CTRL | Key::D));
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delete_anim->set_shortcut_context(animations);
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delete_anim->set_shortcut(ED_SHORTCUT("sprite_frames/delete_animation", TTRC("Delete Animation"), Key::KEY_DELETE));
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rename_anim = ED_SHORTCUT("sprite_frames/rename_animation", TTRC("Rename Animation"), Key::F2);
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missing_anim_label = memnew(Label);
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missing_anim_label->set_text(TTR("This resource does not have any animations."));
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@ -127,6 +127,7 @@ class SpriteFramesEditor : public HSplitContainer {
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Button *add_anim = nullptr;
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Button *duplicate_anim = nullptr;
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Button *delete_anim = nullptr;
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Ref<Shortcut> rename_anim;
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SpinBox *anim_speed = nullptr;
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Button *anim_loop = nullptr;
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@ -224,6 +225,7 @@ class SpriteFramesEditor : public HSplitContainer {
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void _animation_loop_changed();
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void _animation_speed_resized();
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void _animation_speed_changed(double p_value);
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void _animation_list_gui_input(const Ref<InputEvent> &p_event);
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void _frame_list_gui_input(const Ref<InputEvent> &p_event);
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void _frame_list_item_selected(int p_index, bool p_selected);
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