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[RTL] Fix "fade" effect char index calculations.

This commit is contained in:
Pāvels Nadtočajevs 2025-01-13 08:11:59 +02:00
parent d79ff848fa
commit c5dc6e1c6d
1 changed files with 4 additions and 4 deletions

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@ -1184,8 +1184,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
//Apply fx.
if (fade) {
float faded_visibility = 1.0f;
if (glyphs[i].start >= fade->starting_index) {
faded_visibility -= (float)(glyphs[i].start - fade->starting_index) / (float)fade->length;
if (l.char_offset + glyphs[i].start >= fade->char_ofs + fade->starting_index) {
faded_visibility -= (float)((l.char_offset + glyphs[i].start) - (fade->char_ofs + fade->starting_index)) / (float)fade->length;
faded_visibility = faded_visibility < 0.0f ? 0.0f : faded_visibility;
}
font_color.a = faded_visibility;
@ -5300,10 +5300,10 @@ void RichTextLabel::append_text(const String &p_bbcode) {
tag_stack.push_front("outline_size");
} else if (bbcode_name == "fade") {
int start_index = brk_pos;
int start_index = 0;
OptionMap::Iterator start_option = bbcode_options.find("start");
if (start_option) {
start_index += start_option->value.to_int();
start_index = start_option->value.to_int();
}
int length = 10;