mirror of https://github.com/godotengine/godot
Moved uniform variables up so that they are available within the #GLOBAL scope
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@ -974,6 +974,10 @@ layout(std140) uniform MultiviewData { // ubo:8
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multiview_data;
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#endif
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uniform highp mat4 world_transform;
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uniform highp uint instance_offset;
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uniform highp uint model_flags;
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/* clang-format off */
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#GLOBALS
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@ -1199,10 +1203,7 @@ ivec2 multiview_uv(ivec2 uv) {
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}
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#endif
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uniform highp mat4 world_transform;
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uniform mediump float opaque_prepass_threshold;
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uniform highp uint model_flags;
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uniform highp uint instance_offset;
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#if defined(RENDER_MATERIAL)
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layout(location = 0) out vec4 albedo_output_buffer;
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