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Moved uniform variables up so that they are available within the #GLOBAL scope

This commit is contained in:
Alessandro 2024-12-06 17:39:31 -05:00
parent aa8d9b83f6
commit c153c5b3cf
1 changed files with 4 additions and 3 deletions

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@ -974,6 +974,10 @@ layout(std140) uniform MultiviewData { // ubo:8
multiview_data;
#endif
uniform highp mat4 world_transform;
uniform highp uint instance_offset;
uniform highp uint model_flags;
/* clang-format off */
#GLOBALS
@ -1199,10 +1203,7 @@ ivec2 multiview_uv(ivec2 uv) {
}
#endif
uniform highp mat4 world_transform;
uniform mediump float opaque_prepass_threshold;
uniform highp uint model_flags;
uniform highp uint instance_offset;
#if defined(RENDER_MATERIAL)
layout(location = 0) out vec4 albedo_output_buffer;