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Reload Bullet space override modifier even when RigidBody is inactive.

This commit is contained in:
Marcel Admiraal 2020-08-03 11:26:44 +01:00
parent 23b553ba06
commit c1290280ac
1 changed files with 1 additions and 2 deletions

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@ -906,8 +906,7 @@ void RigidBodyBullet::on_exit_area(AreaBullet *p_area) {
}
void RigidBodyBullet::reload_space_override_modificator() {
// Make sure that kinematic bodies have their total gravity calculated
if (!is_active() && PhysicsServer::BODY_MODE_KINEMATIC != mode)
if (mode == PhysicsServer::BODY_MODE_STATIC)
return;
Vector3 newGravity(0.0, 0.0, 0.0);