mirror of https://github.com/godotengine/godot
Fix keying integer and float values from inspector not being able to use bezier curves
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@ -3491,7 +3491,7 @@ void AnimationTrackEditor::_query_insert(const InsertData &p_id) {
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case Variant::QUAT:
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case Variant::QUAT:
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case Variant::PLANE:
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case Variant::PLANE:
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case Variant::COLOR: {
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case Variant::COLOR: {
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//good
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// Valid.
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} break;
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} break;
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default: {
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default: {
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all_bezier = false;
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all_bezier = false;
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@ -3954,7 +3954,9 @@ int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, boo
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bool created = false;
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bool created = false;
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if (p_id.track_idx < 0) {
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if (p_id.track_idx < 0) {
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if (p_create_beziers && (p_id.value.get_type() == Variant::VECTOR2 ||
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if (p_create_beziers && (p_id.value.get_type() == Variant::INT ||
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p_id.value.get_type() == Variant::REAL ||
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p_id.value.get_type() == Variant::VECTOR2 ||
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p_id.value.get_type() == Variant::VECTOR3 ||
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p_id.value.get_type() == Variant::VECTOR3 ||
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p_id.value.get_type() == Variant::QUAT ||
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p_id.value.get_type() == Variant::QUAT ||
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p_id.value.get_type() == Variant::COLOR ||
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p_id.value.get_type() == Variant::COLOR ||
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