mirror of https://github.com/godotengine/godot
Fix adding bones with the same name after calling Skeleton3D.clear_bones()
(cherry picked from commit ea80213eee)
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0649c05756
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bf8f9e28c8
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@ -543,6 +543,7 @@ bool Skeleton3D::is_show_rest_only() const {
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void Skeleton3D::clear_bones() {
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bones.clear();
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name_to_bone_index.clear();
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process_order_dirty = true;
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version++;
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_make_dirty();
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