mirror of https://github.com/godotengine/godot
Init `ignore_camera_zoom` property in parallax background constructor
The default value for `ignore_camera_zoom` property was initialized by garbage value,
leading to camera's zoom to be ignored even if unset in editor most of the time.
(cherry picked from commit 86eaded7b4)
This commit is contained in:
parent
c02ef4d7b9
commit
bf6186449f
|
|
@ -206,7 +206,9 @@ void ParallaxBackground::_bind_methods() {
|
|||
|
||||
ParallaxBackground::ParallaxBackground() {
|
||||
|
||||
base_scale = Vector2(1, 1);
|
||||
scale = 1.0;
|
||||
set_layer(-1); //behind all by default
|
||||
|
||||
base_scale = Vector2(1, 1);
|
||||
ignore_camera_zoom = false;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue