mirror of https://github.com/godotengine/godot
fix crash after click on MeshInstance with no owner
Due to how spatial selection works, after clicking on MeshInstance that had no owner editor was crashing.
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@ -285,11 +285,11 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
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Node *subscene_candidate = spat;
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while (subscene_candidate->get_owner() != editor->get_edited_scene())
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while ((subscene_candidate->get_owner() != NULL) && (subscene_candidate->get_owner() != editor->get_edited_scene()))
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subscene_candidate = subscene_candidate->get_owner();
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spat = subscene_candidate->cast_to<Spatial>();
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if (spat && (spat->get_filename() != ""))
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if (spat && (spat->get_filename() != "") && (subscene_candidate->get_owner() != NULL))
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subscenes.push_back(spat);
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continue;
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