mirror of https://github.com/godotengine/godot
Merge pull request #50984 from Calinou/project-manager-vulkan-clustered-mobile
Expose Vulkan's clustered and mobile backends in the project manager
This commit is contained in:
commit
bc8a85b3e0
|
|
@ -474,13 +474,7 @@ private:
|
|||
return;
|
||||
}
|
||||
ProjectSettings::CustomMap initial_settings;
|
||||
if (rasterizer_button_group->get_pressed_button()->get_meta("driver_name") == "Vulkan") {
|
||||
initial_settings["rendering/driver/driver_name"] = "Vulkan";
|
||||
} else {
|
||||
initial_settings["rendering/driver/driver_name"] = "GLES2";
|
||||
initial_settings["rendering/textures/vram_compression/import_etc2"] = false;
|
||||
initial_settings["rendering/textures/vram_compression/import_etc"] = true;
|
||||
}
|
||||
initial_settings["rendering/vulkan/rendering/back_end"] = rasterizer_button_group->get_pressed_button()->get_meta(SNAME("driver_name"));
|
||||
initial_settings["application/config/name"] = project_name->get_text().strip_edges();
|
||||
initial_settings["application/config/icon"] = "res://icon.png";
|
||||
initial_settings["rendering/environment/defaults/default_environment"] = "res://default_env.tres";
|
||||
|
|
@ -869,37 +863,36 @@ public:
|
|||
rshb->add_child(rvb);
|
||||
Button *rs_button = memnew(CheckBox);
|
||||
rs_button->set_button_group(rasterizer_button_group);
|
||||
rs_button->set_text(TTR("Vulkan"));
|
||||
rs_button->set_meta("driver_name", "Vulkan");
|
||||
rs_button->set_text(TTR("Vulkan Clustered"));
|
||||
rs_button->set_meta(SNAME("driver_name"), 0); // Vulkan backend "Forward Clustered"
|
||||
rs_button->set_pressed(true);
|
||||
rvb->add_child(rs_button);
|
||||
l = memnew(Label);
|
||||
l->set_text(TTR("- Higher visual quality\n- More accurate API, which produces very fast code\n- Some features not implemented yet - work in progress\n- Incompatible with older hardware\n- Not recommended for web and mobile games"));
|
||||
l->set_text(
|
||||
String::utf8("• ") + TTR("Supports desktop platforms only.") +
|
||||
String::utf8("\n• ") + TTR("Advanced 3D graphics available.") +
|
||||
String::utf8("\n• ") + TTR("Can scale to large complex scenes.") +
|
||||
String::utf8("\n• ") + TTR("Slower rendering of simple scenes."));
|
||||
l->set_modulate(Color(1, 1, 1, 0.7));
|
||||
rvb->add_child(l);
|
||||
|
||||
rshb->add_child(memnew(VSeparator));
|
||||
|
||||
const String gles2_unsupported_tooltip =
|
||||
TTR("The GLES2 renderer is currently unavailable, as it needs to be reworked for Godot 4.0.\nUse Godot 3.2 if you need GLES2 support.");
|
||||
|
||||
rvb = memnew(VBoxContainer);
|
||||
rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
||||
rshb->add_child(rvb);
|
||||
rs_button = memnew(CheckBox);
|
||||
rs_button->set_button_group(rasterizer_button_group);
|
||||
rs_button->set_text(TTR("OpenGL ES 2.0 (currently unavailable)"));
|
||||
rs_button->set_meta("driver_name", "GLES2");
|
||||
rs_button->set_disabled(true);
|
||||
rs_button->set_tooltip(gles2_unsupported_tooltip);
|
||||
rs_button->set_text(TTR("Vulkan Mobile"));
|
||||
rs_button->set_meta(SNAME("driver_name"), 1); // Vulkan backend "Forward Mobile"
|
||||
rvb->add_child(rs_button);
|
||||
l = memnew(Label);
|
||||
l->set_text(TTR("- Lower visual quality\n- Some features not available\n- Works on most hardware\n- Recommended for web and mobile games"));
|
||||
l->set_text(
|
||||
String::utf8("• ") + TTR("Supports desktop + mobile platforms.") +
|
||||
String::utf8("\n• ") + TTR("Less advanced 3D graphics.") +
|
||||
String::utf8("\n• ") + TTR("Less scalable for complex scenes.") +
|
||||
String::utf8("\n• ") + TTR("Faster rendering of simple scenes."));
|
||||
l->set_modulate(Color(1, 1, 1, 0.7));
|
||||
// Also set the tooltip on the label so it appears when hovering either the checkbox or label.
|
||||
l->set_tooltip(gles2_unsupported_tooltip);
|
||||
// Required for the tooltip to show.
|
||||
l->set_mouse_filter(Control::MOUSE_FILTER_STOP);
|
||||
rvb->add_child(l);
|
||||
|
||||
l = memnew(Label);
|
||||
|
|
|
|||
|
|
@ -2763,12 +2763,12 @@ RenderingServer::RenderingServer() {
|
|||
|
||||
GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048);
|
||||
|
||||
GLOBAL_DEF_RST("rendering/vulkan/rendering/back_end", 0);
|
||||
GLOBAL_DEF_RST("rendering/vulkan/rendering/back_end.mobile", 1);
|
||||
GLOBAL_DEF_RST_BASIC("rendering/vulkan/rendering/back_end", 0);
|
||||
GLOBAL_DEF_RST_BASIC("rendering/vulkan/rendering/back_end.mobile", 1);
|
||||
ProjectSettings::get_singleton()->set_custom_property_info("rendering/vulkan/rendering/back_end",
|
||||
PropertyInfo(Variant::INT,
|
||||
"rendering/vulkan/rendering/back_end",
|
||||
PROPERTY_HINT_ENUM, "ForwardClustered,ForwardMobile"));
|
||||
PROPERTY_HINT_ENUM, "Forward Clustered (Supports Desktop Only),Forward Mobile (Supports Desktop and Mobile)"));
|
||||
|
||||
GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true);
|
||||
GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true);
|
||||
|
|
|
|||
Loading…
Reference in New Issue