mirror of https://github.com/godotengine/godot
improve error message when travel() is called on an AnimationNodeStateMachine when the state machine is not playing
(cherry picked from commit 0c968d603a)
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@ -324,7 +324,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_st
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// stopped, invalid state
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// stopped, invalid state
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String node_name = start_request;
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String node_name = start_request;
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start_request = StringName(); //clear start request
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start_request = StringName(); //clear start request
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ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing.");
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ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing. Maybe you need to enable Autoplay on Load for one of the nodes in your state machine or call .start() first?");
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}
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}
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} else {
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} else {
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if (!_travel(p_state_machine, start_request)) {
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if (!_travel(p_state_machine, start_request)) {
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