mirror of https://github.com/godotengine/godot
Add `EditorHelpBitTooltip` as a child of `p_target` to avoid jitter
Previously the tooltip popup was added as a child of the `p_target`'s viewport (usually the root window), which caused the root window to recalculate the window size, that could cause jitter issues on i3wm if the actual width of the root window was less than `1024`.
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@ -3868,7 +3868,7 @@ void EditorHelpBitTooltip::show_tooltip(EditorHelpBit *p_help_bit, Control *p_ta
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EditorHelpBitTooltip *tooltip = memnew(EditorHelpBitTooltip(p_target));
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p_help_bit->connect("request_hide", callable_mp(tooltip, &EditorHelpBitTooltip::_safe_queue_free));
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tooltip->add_child(p_help_bit);
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p_target->get_viewport()->add_child(tooltip);
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p_target->add_child(tooltip);
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p_help_bit->update_content_height();
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tooltip->popup_under_cursor();
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}
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