mirror of https://github.com/godotengine/godot
Do not update script editor before scene root init.
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@ -1918,8 +1918,10 @@ void ScriptEditor::_notification(int p_what) {
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} break;
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case NOTIFICATION_APPLICATION_FOCUS_IN: {
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_test_script_times_on_disk();
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_update_modified_scripts_for_external_editor();
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if (is_inside_tree()) {
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_test_script_times_on_disk();
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_update_modified_scripts_for_external_editor();
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}
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} break;
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}
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}
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