mirror of https://github.com/godotengine/godot
Merge pull request #99078 from DarkMessiah/fix_callables_compare
Fix comparison of callables
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commit
bb3d5ef47c
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@ -43,7 +43,7 @@ bool CallableCustomBind::_equal_func(const CallableCustom *p_a, const CallableCu
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const CallableCustomBind *a = static_cast<const CallableCustomBind *>(p_a);
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const CallableCustomBind *b = static_cast<const CallableCustomBind *>(p_b);
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if (!(a->callable != b->callable)) {
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if (a->callable != b->callable) {
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return false;
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}
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@ -185,7 +185,7 @@ bool CallableCustomUnbind::_equal_func(const CallableCustom *p_a, const Callable
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const CallableCustomUnbind *a = static_cast<const CallableCustomUnbind *>(p_a);
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const CallableCustomUnbind *b = static_cast<const CallableCustomUnbind *>(p_b);
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if (!(a->callable != b->callable)) {
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if (a->callable != b->callable) {
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return false;
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}
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