mirror of https://github.com/godotengine/godot
Allow to circle back in 'PopupMenu' even if the first/last item is non-selectable
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@ -238,6 +238,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
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search_from = 0;
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search_from = 0;
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}
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}
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bool match_found = false;
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for (int i = search_from; i < items.size(); i++) {
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for (int i = search_from; i < items.size(); i++) {
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if (!items[i].separator && !items[i].disabled) {
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if (!items[i].separator && !items[i].disabled) {
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mouse_over = i;
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mouse_over = i;
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@ -245,15 +246,31 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
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_scroll_to_item(i);
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_scroll_to_item(i);
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control->update();
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control->update();
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set_input_as_handled();
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set_input_as_handled();
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match_found = true;
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break;
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break;
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}
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}
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}
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}
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if (!match_found) {
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// If the last item is not selectable, try re-searching from the start.
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for (int i = 0; i < search_from; i++) {
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if (!items[i].separator && !items[i].disabled) {
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mouse_over = i;
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emit_signal("id_focused", i);
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_scroll_to_item(i);
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control->update();
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set_input_as_handled();
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break;
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}
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}
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}
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} else if (p_event->is_action("ui_up") && p_event->is_pressed()) {
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} else if (p_event->is_action("ui_up") && p_event->is_pressed()) {
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int search_from = mouse_over - 1;
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int search_from = mouse_over - 1;
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if (search_from < 0) {
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if (search_from < 0) {
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search_from = items.size() - 1;
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search_from = items.size() - 1;
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}
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}
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bool match_found = false;
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for (int i = search_from; i >= 0; i--) {
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for (int i = search_from; i >= 0; i--) {
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if (!items[i].separator && !items[i].disabled) {
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if (!items[i].separator && !items[i].disabled) {
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mouse_over = i;
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mouse_over = i;
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@ -261,9 +278,24 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
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_scroll_to_item(i);
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_scroll_to_item(i);
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control->update();
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control->update();
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set_input_as_handled();
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set_input_as_handled();
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match_found = true;
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break;
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break;
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}
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}
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}
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}
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if (!match_found) {
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// If the first item is not selectable, try re-searching from the end.
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for (int i = items.size() - 1; i >= search_from; i--) {
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if (!items[i].separator && !items[i].disabled) {
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mouse_over = i;
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emit_signal("id_focused", i);
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_scroll_to_item(i);
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control->update();
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set_input_as_handled();
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break;
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}
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}
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}
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} else if (p_event->is_action("ui_left") && p_event->is_pressed()) {
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} else if (p_event->is_action("ui_left") && p_event->is_pressed()) {
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Node *n = get_parent();
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Node *n = get_parent();
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if (n && Object::cast_to<PopupMenu>(n)) {
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if (n && Object::cast_to<PopupMenu>(n)) {
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