mirror of https://github.com/godotengine/godot
Fix early exit once has_server_feature_callback is set; remove server feature warning due to consistent "fallthrough" features (e.g., OS-specific features)
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@ -536,14 +536,9 @@ bool OS::has_feature(const String &p_feature) {
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return true;
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}
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if (has_server_feature_callback) {
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return has_server_feature_callback(p_feature);
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if (has_server_feature_callback && has_server_feature_callback(p_feature)) {
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return true;
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}
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#ifdef DEBUG_ENABLED
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else if (is_stdout_verbose()) {
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WARN_PRINT_ONCE("Server features cannot be checked before RenderingServer has been created. If you are checking a server feature, consider moving your OS::has_feature call after INITIALIZATION_LEVEL_SERVERS.");
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}
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#endif
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if (ProjectSettings::get_singleton()->has_custom_feature(p_feature)) {
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return true;
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