mirror of https://github.com/godotengine/godot
Merge pull request #102874 from YeldhamDev/fix_fav_no_parent
Fix error with favorited properties with open sub-inspectors
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commit
ba7b500b55
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@ -3832,13 +3832,16 @@ void EditorInspector::update_tree() {
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ep->set_doc_path(doc_path);
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ep->set_internal(p.usage & PROPERTY_USAGE_INTERNAL);
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ep->update_property();
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ep->_update_flags();
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ep->update_editor_property_status();
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ep->update_cache();
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// If this property is favorited, it won't be in the tree yet. So don't do this setup right now.
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if (ep->is_inside_tree()) {
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ep->update_property();
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ep->_update_flags();
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ep->update_editor_property_status();
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ep->update_cache();
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if (current_selected && ep->property == current_selected) {
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ep->select(current_focusable);
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if (current_selected && ep->property == current_selected) {
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ep->select(current_focusable);
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}
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}
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}
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}
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@ -3891,6 +3894,16 @@ void EditorInspector::update_tree() {
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for (EditorProperty *ep : KV2.value) {
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vbox->add_child(ep);
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// Now that it's inside the tree, do the setup.
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ep->update_property();
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ep->_update_flags();
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ep->update_editor_property_status();
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ep->update_cache();
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if (current_selected && ep->property == current_selected) {
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ep->select(current_focusable);
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}
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}
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}
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}
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