mirror of https://github.com/godotengine/godot
Batching fix polygon basis polarity
Changes based on fix in #46898
(cherry picked from commit 57e3f357dc)
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@ -1661,9 +1661,8 @@ bool C_PREAMBLE::_prefill_polygon(RasterizerCanvas::Item::CommandPolygon *p_poly
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const Transform2D &tr = r_fill_state.transform_combined;
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pBT[0].translate.set(tr.elements[2]);
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// could do swizzling in shader?
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pBT[0].basis[0].set(tr.elements[0][0], tr.elements[1][0]);
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pBT[0].basis[1].set(tr.elements[0][1], tr.elements[1][1]);
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pBT[0].basis[0].set(tr.elements[0][0], tr.elements[0][1]);
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pBT[0].basis[1].set(tr.elements[1][0], tr.elements[1][1]);
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}
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////////////////////////////////////
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